using UnityEngine;

namespace GameCore
{
    public class AssetBundleLoadAsync
    {
        internal AssetBundleCreateRequest assetBundleCreate;
        public bool IsDone => assetBundleCreate != null && assetBundleCreate.isDone;
        public AssetBundle AssetBundle => assetBundleCreate?.assetBundle;

        public float ReleaseTime { get; internal set; }
    }
}